CodecSys H.264 Encoder API for PS3 / OtherOS Reversed
For those who didn’t update to [url=http://www.ps3news.com/PS3-Online/ps3-firmware-3-21-update-arrives-it-only-does-less-than-it-did/]PS3 Firmware v3.21[/url] yet, here is CodecSys H.264 Encoder API for PS3/OtherOS reversed.
When [url=http://www.ps3news.com/PlayStation-3/codecsys-ce-10-h-264-software-encoder-v1-3-0-0-for-ps3-arrives/]CodecSys version 1.3[/url] came out I gave it a try and liked the speed you get, just sucks that you’re quite limited concerning cropping and stuff, even multiple passes is disabled for the PS3 version.
So I did take a look at it. I usually hate .Net but in this case it made things a lot easier and by a lot I mean a lot. Long things short, I reversed mosted of the api dll which connects to the PS3 and stuff and used it to encode some frames.
Rebooting and stuff works as well, the cecom running on the PS3 seems to be buggy though and doesn’t reboot to game_os for me, not even with the original application. Attached source is more or less based on
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